Most books about board games are boring. This is not that book. It’s games through the lens of family, psychology, archaeology, art, design, culture, and race. It’s about bad rulebooks (and some are really bad). It’s about how hexagons became the foundation of many contemporary games. It explains how the polio epidemic sparked the idea for Candyland. It explores why we have house rules in Uno? It also discusses layout, fonts, grids, color choice and cohesion. But don’t worry, games are there all along, rattling memories of your own nights playing Sorry, Yahtzee, Settlers of Catan, Monopoly, Scrabble, Boggle, Ticket to Ride, or any tabletop game you love.